- Paperback: 334 pages
- Publisher: Packt Publishing Limited (May 21, 2013)
- Language: English
- ISBN-10: 1849694303
- ISBN-13: 978-1849694308
- Product Dimensions: 7.5 x 0.8 x 9.2 inches
- Shipping Weight: 608 g
- Average Customer Review: Be the first to review this item
Corona SDK Hotshot Paperback – 21 May 2013
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Amazon Global Store US
About the Author
Nevin Flanagan has had an extremely varied career covering several fields, but the threads of computers, teaching, and games have trailed through it all for years. He has programmed on different levels ranging from assembly language to high-level scripting in game engines, and is credited as a contributor to the World of Warcraft user interface.He is currently fascinated by the interface possibilities offered by mobile touchscreen devices and is completing a Master's degree in Interactive Media and Game Development at Worcester Polytechnic Institute in Massachusetts.He lives with his wife Jenna in Leominster,Massachusetts, in the U.S.A.
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Most helpful customer reviews on Amazon.com
On the bright side there were a HANDFUL of snippets. The way this guy writes code is overly complicated and tries to make everything class based with a dozen lua files when for the purposes of teaching he should have just stuck to the basics and added the extras as "nice to have". I don't know what people will really get out of this book, other than a mountain of confusion.
The gamecenter implementation, was the reason I got it and it fell short too, as there is a large gap in what you have to do on code side to really get it working. No, the code snippets put on the page aren't good enough. There needs to be a walk through that on achievements you need the com.appname.achievementID and on the leaderboard stuff same deal, and how to put achievements in the first place.
It does NOT show you how to put achievements in, instead it challenges you to do it yourself. I think it's just lazy writing, as all games have achievements on app store. How can one be a "hot shot" if you show nothing but the basics?
More like a loser shot. A cold shot, a "what the hell is going on in this book and why doesn't the author go launch themselves into outerspace and never come back" shot.
Reading this will end in endless frustration and confusion.
I was quite happy with the flow of the book, some minor typos but easy to figure out what they meant.
Projects were nicely developed but as other reviewer pointed out, some were buggy; I have contacted some of the people and let them know where the flaws were...hopefully they'll fix to have a fully functional sample that works the way it's supposed to on your device.
Overall, I was very happy with the book (eBook) and will recommend to anybody who is trying to learn Corona SDK and are looking into some mid to advanced methods for game development.