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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice Hardcover – Illustrated, 16 May 2016

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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

About the Author

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden
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Product details

  • Publisher ‏ : ‎ Routledge; Illustrated edition (16 May 2016)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 302 pages
  • ISBN-10 ‏ : ‎ 1138841625
  • ISBN-13 ‏ : ‎ 978-1138841628
  • Dimensions ‏ : ‎ 15.75 x 2.03 x 23.37 cm
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