- Delivery Restrictions: Available for delivery to the UK and most countries in Europe. See Delivery Restrictions.
- ASIN: B0766LCN8K
- Product Dimensions: 0.5 x 5.3 x 6.7 inches ; 90.7 g
- Release Date: December 8, 2017
- Average Customer Review: Be the first to review this item
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#226 in Videogames (See Top 100 in Videogames)
- #6 in Xbox One Games
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Hello Neighbor - Xbox One
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- Stealth Horror
- Neighbor AI learns your tactics and evolves
- Interactive environment
- Extremely tense, but family-friendly gameplay
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Platform: Xbox One
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Platform:Xbox One You move into a brand new suburb and notice your neighbor is hiding something in his basement. The only logical thing to do is to break into his house and figure out what he's hiding. Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.
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Most helpful customer reviews on Amazon.com
What I expected: A wacky cartoonish puzzle game (similar to Day of the Tentacle or any of those caricature Lucas Arts games), mixed with the tension of a cat and mouse game like Alien Isolation or Manhunt, with the charm and scares of Five Nights at Freddy's.
After playing the game, I have a different perspective.
-The Graphics. I know most people are beating up on the graphics. Personally I thought they were on par. It's a cartoon game that looks like a Pixar Movie. There's only so much you can do with cartoon characters and houses. Don't expect Resident Evil 7.
-Very smooth. Despite what others have reported, I didn't experience any bugs or glitches. And the game definitely runs on my Xbox.
-Pleasing aesthetics, and spooky atmosphere at times.
-Forgiving game. If you get caught (which will DEFINITELY happen), you don't have to start all the way over again.
-The AI. Here's where the developers put most of their efforts in, and it shows. The creators boast how the AI will react to your habits, and try to counter them, and learn from past experiences, and they were very true to their word. Definitely a good step forward in the world of video gaming.
-Controls are okay, but feel a little clumsy at times.
-The price tag is too much for what they're delivering. This game ought to be priced between $14 and $20.
-There is no logic to the puzzles. Especially since you can pretty much pick up everything (in Fallout 3 fashion), and most of it is just arbitrary garbage. Key items and places to use them are not apparent. To be fair, I expect as much from a cartoon style game. You're only going to solve this game with a walkthrough, or a LOT of trial and error. The latter if which would be okay, if it wasn't for this next (and in my eyes, BIGGEST fault of the game).
-It is EXTREMELY difficult, frustrating, and rage-inducing. All around, I'm a pretty Zen video gamer. But even with a walkthrough in my lap, this game was frustrating to the point where I had to turn it off, walk away, and return when I wasn't fuming. Hello Neighbor is bound to be the reason controllers get thrown through expensive flat-screens. Now, admittedly I'm methodical, so I prefer slow-paced video games, where you can explore every nook and cranny, test out every key or item to see what works before moving on (IE: Resident Evil, Day of the Tentacle, LA Noire, Fallout 3, Arkham, etc). This game is NOT at all like that. It's advertised as a "Stealth" game, but the truth is that there's NO stealth element. Even on your first attempts, you WILL get caught by the neighbor within seconds of entering his property. There's simply no time for trial and error puzzle solving. You have to solve things while sprinting. Even clinging to the walkthrough and knowing exactly where to go and what to do, this game became a tedious routine of: Enter property, not even come close to item or door, after 3 seconds get chased, sprint to safety/get caught, repeat. Not to mention that some of the puzzles are climbing/jumping puzzles, and for those of us who remember the original Mario Bros., jumping games taught most of us 80's kids how to curse.
To me, personally, if they could have dialed down the intensity of the neighbor/antagonist, even just a little, I would rate this game much higher. It was simply just too much frustration too early on. There was no opportunity to feel tension, atmosphere, or even curiosity about the actual story. When you're cursing and snarling as you claw for every inch forward that you take in this game, you simply aren't thinking about the things that give a game personality.
They had something really special here, and they blew it by making it too hard. It was a good try, and I'm hoping to see more from the creators that might be similar in style, but with some improvements.
Son seems very happy with the game.
For reference we are new to xbox. Favorite games are Unraveled, Minecraft & some of the Lego games. All pretty tame.